BodyBackground

Management

Executive Board
The Executive Board steers and controls the curriculum. As to content the head, the coordinator and the tutors together form a self steering organisation, the head being directly accountable for the educational management to the Executive Board. The structure of meetings within the Academy guarantees regular contact between tutors, coordinators and heads.

Executive Board, General Director: Anne Mieke Eggenkamp
Executive Board, Director Operations: Igor van Hooff

Advisory Board
The Executive Board works closely together with the advisory board:
Advisory Board, Connector: Walter Amerika
Advisory Board, Curator: Ilse Crawford

Board of Trustees
The Branchecode Governance of the council for schools for higher vocational education, signed by the Academy, requires that in these schools a structure of management is established separating management and supervision. The Executive Board is charged with the management of the Academy and offers an account to the Board of Trustees (previously the Academy Council). The Board of Trustees supervises the Executive Board and also the general course of affairs. Apart from the specific tasks connected with the Chair, the Board of Trustees has no portfolio’s. Members are selected on the basis of their professional backgrounds.

Join us

The Academy aims to express its unique identity not only in education but also in the organisation itself, meaning the social climate and working culture, as well as the look and feel of the building. People take centre stage, in the broadest sense of the term. In terms of personnel policy, this means having an eye for:

  • the staff’s vitality
  • dreams and ambitions
  • potential and talent
  • development and career
  • a healthy and stimulating social and working climate

When you want to show your interest in working for Design Academy Eindhoven, please send your  motivation and CV to vacatures@designacademy.nl.

 

New vacancy:

 

DAE is looking for two Research Associates (design researchers)
Recently Design Academy Eindhoven started a collaborative research programme CRISP (Creative Research Industry Scientific Programme) with  three technical universities (TU Delft, Eindhoven, Twente), both universities of Amsterdam (UvA, VU) and 60 companies. With this programme DAE aims to consolidate its position as research and knowledge institute. The CRISP programme runs for four years.

Project: Behavioural change by games (project G-Motiv)
At this moment we search for two research associates that will bridge literature research, experimental research by PhD researchers of TU Delft and case studies. The research project focuses on the use of games as a motivator/ trigger for behavioural change. Except from fundamental research (on game elements, gameplay, motivation and behaviour) prototypes will be developed in case studies. The focus is specifically on 3 target groups: elderly, addicts and employers.
The case studies aim to develop services (prototypes) for the mentioned groups that change their behaviour on a mental (addicts), social (employers) or physical (elderly) level. The research associates will principally explore the design space in which each prototype will be developed.

For this project we search 2 Research Associates (design researchers):
Visualizer & Conceptualiser

What are the borders of gaming and game elements like competition strategy, rewards and cooperation? How can the design space for the G-motiv project be visualised and what are conceptual challenges?

One of the researcher associates needs to focus on the conceptual limits of game-elements in design; is it essential for a game to be designed ad such? When does a game become reality? What is the strongest or weakest form of competition? This research will mainly base itself on existing literature on gaming/ philosophy.
The other research associate focuses more on the visual and interactive aspects of gaming; what kinds of games are there and what do they look like? How do you seduce people to competition and what does this mean? What kind of rewards is implicit and which ones manifest itself during the play? This research is mainly based on users experiences.

Except from this, both research associates (RA’s) will work on an educational module on behavioural change by using game (elements) for students of the TU Delft as well as Design Academy Eindhoven. Of course both candidates need to have affinity with digital tools and serious games.

Research Associates (CRISP): Visualizer & Conceptualiser

(17 hours a week, 42 weeks, 0,43 fte)

Design research for the project G-motiv

  • Responsible for the design research process, the content and delivery of results (in time).
  • Publishing about CRISP design research
  • Exploring other possibilities to spread the knowledge (f.e. social media, publications, events or expositions)
  • Connecting the research to one of the educational departments of DAE (and other partner institutes)
  • Assisting the tutor in the implementation of the CRISP research project into an educational programme and distillate relevant information from this for the design research project

Requirements:

  •  Specialised knowledge on serious gaming
  •     Knowledge of research and design methodologies
  •     Empathic, reflective en analytical skills
  •     Organisational skills
  •     Communicative skills
  •     Ability to work independently, set its own goals and fetch them
  •     Team player; capable of working in an interdisciplinary team
  •     Excellent skills in both writing and communicating in English

 

OFFER

We offer a challenging, independent and responsible position in a dynamical work field. The working conditions are conforming CAO-HBO. It is a temporary, part-time position.

Salary indication, level 9 (max. € 3.404,43 bruto).

Interested?

Please write a motivation letter including curriculum vitae to Wieke.Martens@designacademy.nl

Check for more information the CRISP project or CRISP platform

Or contact: Danielle.Arets@designacademy.nl

Closing date: 1 March

The interviews are scheduled on 7,8 March.


Background information CRISP:

A more strategic role for designers
Crisp concentrates on the design of a combination of products and services: so called Product Service Systems. The programme challenges designers and other creatives to contribute (with their own design approach and methodologies) to complex and strategic issues in both the commercial and public domain.

Boost the Dutch Creative Economy
The ultimate aim of the CRISP programme is to strengthen the Dutch Creative Economy. Therefore the programme is funded by assets of natural gas. The programme thinks to stimulate this by involving designers and creatives into the knowledge society. CRISP develops knowledge on a scientific level but with a design approach. Instead of others researching the design field, the design process itself generates knowledge and expertise.

Knowledge by design
With this approach Design Academy Eindhoven feels comfortable since design is its core business and it has high ambitions to develop itself more and more as a knowledge institute. The CRISP framework offers with its high ambitions, a widespread field of partner institutes and financial support, the perfect opportunity to shape these ambitions.

 

 

 

Anne Mieke Eggenkamp

Igor van Hooff

people DAE