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Strategic Creativity in Service Innovation

At the lectoraat (UK: Readership, US: Professorship) in Strategic Creativity we explore how design and creativity can play a strategic role in society and the economy in general, and in service innovation in particular. We do this with a 'thinking through making' approach where design and reflection go hand in hand.



 

This Readership is a proud partner in CRISP, a Dutch national research programme in which Design Academy Eindhoven co-operates with the Technical Universities of Delft, Eindhoven and Twente, both Universities of Amsterdam and 60 companies and organisations in the creative industries or service delivery.
 

 

The Play's the thing

 

Kindred Spirits

 

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Volkskrant article G-MOTIV project at Wuppermann

Within the G-MOTIV project, serious game developing partner RANJ is currently applying gamification at the Wuppermann steel factory in the Netherlands. Dutch newspaper, The Volkskrant,  recently published an article on this project and how gamification is used at other companies in the Netherlands.

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Super-Maker and 2.5D printing at DDW

The research team of Incubator2.5 within the Creative Industry Scientific Programme is proud to present th

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GRIP presents at PROUD Proms DDW

On the 20th of October, CRISP project GRIP will present at the PROUD Proms seminar. The PROUD Proms is an exchange event on co-design for everyone interested in co-design and human centered design. In a pitch of 90 seconds, the core of the project will be conveyed. The seminar is open for everyone to visit and takes place in the Dutch Design Week in Eindhoven.

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