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HOME ASSIGNMENTS

ALL YOU NEED TO KNOW ABOUT THE HOME ASSIGNMENTS

We ask everyone who applies for the DAE Bachelor course to make two home assignments. It is one of the main topics of your selection interview; we can talk about your way of thinking and working, your design process and how you approach the assignments. Not only do we want to see what you make, your process towards the end-product is equally interesting to us. Make sure to bring your home assignments to your selection day - and don't forget to include photos of your home assignments in your portfolio. Portfolio suggestion: if you think you don't have enough 3D work in your portfolio, you could always include a third home assignment.

The home assignment consist of two parts:

1. Mandatory assignment
2. Choose one of the five big home assignments

1st Assignment: Mandatory assignment for all candidates

A 3D sample sheet called ‘YOU’
Find a creative way to show us who you are by creating a sample sheet. This means finding an abstract way to present your favorite materials to work with and/or want to work with and/or will challenge you the most; the color palette you are into at this moment and the textures/surfaces that you like to touch. Include one movement (manually or automatically) that is typical for you. Together it can be one installation or a variation of smaller ones. Think of an original way to present this. The size? Feel free and unrestrained. Use your imagination.

2nd Assignment: Choose one of these five home assignments

1. An Offline Internet of Things
The so called internet of things connects (digitally enhanced) everyday objects, from cell phones to coffee makers or lamps to the internet as well as each other. This connection allows them to send and receive data (information) to and from one another. Yet, the saying “Anything that can be connected, will be connected” might be true for things, but not necessarily for humans. Even though there are fewer places on earth without internet, not all people have the means or technology to connect to it. Design an internet-free connection between at least three every day ‘things’ which allows two human beings to interact with one another offline. Visualize/materialize this ‘Physical Internet of Things’ in any medium that you believe communicates your concept the most effectively. Anything goes: a drawing, a movie, a working prototype, an installation or even a live performance…

2. The sleep-over
Build your own hut outside and sleep over. If you had a hellish night, improve your design and try again. If you slept like a rose fine-tune your design and do it again. Bring sketches of your ideas, photos from the building phase, your sleep-over
experience, as well as an exact copy of the scale model of your hut, its interior and its materials.
 
3. Duveltje in een doosje - Devil in a Box
Wikipedia: Duveltje uit een doosje / Wikipedia: Jack-in-a-box
A) Do (online) research into the history and function of "duveltje in een doosje” (devil in a box);
B) Design and make yourself, a contemporary ‘duveltje in een doosje’ devil in a box, that of course really works!
Be original, and try to be different!

4. The gesture
Find a person and/or animal in your surroundings who could benefit from some encouragement. Design a practical object or service which improves that person and/or animal’s life. Make sure your design process is visible in sketches, drawings and materials. Also bring photos of your design or service while being used.

5. The turn-around
Find a spot in your surroundings which is A ‘dead spot’. A place were everybody walks by and nobody sees. Make and place an intervention that will give that spot something to look at or is changing the behavior of people towards this ‘dead spot’.
Observe the place closely, visualize your sketches in whatever medium suits you, make a model of the situation and place your intervention in it to see how it could work. Bring this model and pictures of the spot after it’s done. Or test and document the outcomes of your intervention in real time.