We ask everyone who applies for the DAE Bachelor course to make two home assignments. It is one of the main topics of your selection interview; we can talk about your way of thinking and working, your design process and how you approach the assignments. Not only do we want to see what the end result is, your process towards the end-product is equally interesting to us. Make sure to bring your home assignments to your selection day - and don't forget to include photos of your home assignments in your portfolio. Portfolio suggestion: if you think you don't have enough 3D work in your portfolio, you could always include a third home assignment.

The home assignment consists of two parts:
A. Mandatory assignment
B. Choose one of the five big home assignments
A. Mandatory assignment for all candidates

A 3D sample sheet called ‘YOU’
Make a three dimensional, abstract sample sheet which shows the materials you like the most to work with and/or want to work with and/or will challenge you the most, the color pallet you are into at this moment, the textures/surfaces that you like to touch and one movement (manually or automatically) that is typical for you. Think of an original way to present this. The size? Feel free!

B. Choose one of these five home assignments

1. An Offline Internet of Things
The so called internet of things connects (digitally enhanced) everyday objects, from cell phones to coffee makers or lamps to the internet as well as each other. This connection allows them to send and receive data (: information) to and from one another. Yet, the saying “Anything that can be connected, will be connected” might be true for things, but not necessarily for humans.
Even though there are fewer places on earth without internet, not all people have the means or technology to connect to it. Design an internet-free connection between at least three every day ‘things’ which allows two human beings to interact with one another offline.
Visualize/materialize this ‘Physical Internet of Things’ in any medium that you believe communicates your concept the most effectively. Anything goes: A drawing, a movie, a working prototype, an installation or even a live performance…

2. The sleep over
Build your own hut outside and sleep over. If you had a hellish night improve your design and try again. If you slept like a rose fine tune your design and do it again.
Bring sketches of your ideas, photos from the building phase, your sleep over
experience, as well as an exact copy scale model of your hut, its interior and its materials.
3. Duveltje in een doosje - Devil in a Box
A) Do an (online) research into the history and function of "duveltje in een doosje”; (devil in a box)
B) Design and make yourself, a contemporary ‘duveltje in een doosje’ devil in a box, that of course really works!
Be original, and try to be different!
4. The gesture
Find a person and/or animal in your surroundings who could benefit from some encouragement. Design a practical object or service which improves that person and/or animal’s life. Make sure your design process is visible in sketches, drawings and materials. Also bring photos of your design or service while being used.
5. The turn around
Find a spot in your surroundings which is A ‘dead spot’ a place were everybody walks by
and nobody sees. Make an intervention that will give that spot something to look at.
Observe the place closely, visualize your sketches in whatever medium suits you, make
a model of the situation and place your intervention in it to see how it could work, bring
this model and pictures of the spot after it’s done.