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Social Design: Student Projects

KODAI SHIMIZU

CRAFT-TECHMEN PROJECT

In the coming future, there will be a new kind of craftsman who creates artifacts integrating craft with digital technology. Home appliances tend to be discarded when they can no longer be used. But if they have integrated craft techniques, they can be repaired with added value, and handed down to the next generation. Previously, combining craft and technology was a statement in rejection of industry standards, though mostly limited to art projects, while most projects that tried to satisfy the conditions of industrial production reduced the craft aspect to just an external shell. Moving beyond both of these failed approaches, in this project, sewing is implemented as a method to create toggle switches for several home appliances. By rotating a certain part, sewn conductive threads are adjusted to different levels of contact, which causes voltage variation. This simple system can be adapted to different functions by reprogramming the micro-computer driving the functions of most household devices.

The craft-techmen who create these products will make people realise that wealth is not materialistic, but that its value is mental. The life of the artefact or product thus merges with the life of the individual or user. The CRAFT-TECHMEN PROJECT suggests new artefacts for our daily lives in an effort to question the materials and electronic technologies surrounding us, while providing intangible values to both maker and user alike.

CRAFT-TECHMEN PROJECT

CRAFT-TECHMEN PROJECT
CRAFT-TECHMEN PROJECT
CRAFT-TECHMEN PROJECT
CRAFT-TECHMEN PROJECT
CRAFT-TECHMEN PROJECT
CRAFT-TECHMEN PROJECT